fix: OnNetworkDespawn is not called on server side when a client disconnects [MTT-5120]#2323
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NoelStephensUnity merged 7 commits intodevelopfrom Dec 2, 2022
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jeffreyrainy
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Dec 2, 2022
…t-order-issue-GH-2315
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This resolves the issue when a client player disconnects from a server and, on the server-side. if any
NetworkBehaviourcomponents preceded theNetworkObjectcomponent then thoseNetworkBehaviourcomponents'OnNetworkDespawnmethod would not be invoked.MTT-5120
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Testing and Documentation